Rise of nations lakota

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camp for gold for a bit before they are attacked helps.

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having a couple of horse archers raid and milk a mine/lumb. I find that with this build gold is hard seems to be the needed resource. If you are rushed, your archers and tower will protect you, and if needed the militia upgrade gives further protection.Įven fast rushes wont be able to get to you as your rax should be up by 2 min.Īfter this your should be rolling pretty good.start raiding and booming. Oddly, I've done about the same time with a sci1, com1, mil1, classical start.

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This should get you a classical at the 3 to 3:30 minute mark. Manipulate food from your ruins to keep the constant flow of villagers going.Īlso important is building your market and getting all the rares that you can (which should be a few since your vill/scouts will be finding them). The key to doing all of this is non stop villager production.fill your 1st lumber camp, then begin sending your next 5 or so villagers scouting for ruins. Make sure to build a 2nd lumber camp in a decent spot (by a mountain if you can)Īlso build a tower (res. Go Sci 1, com1, then mil 1, building a rax right away and a set of archers. The Lakota slow start makes them susceptible to rushes.however, you can survive the rush and speed your way to classical with just a few tactics: